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Pickup algorithm for data points of Catmull-Clark subdivision mesh
ZHANG Xiangyu, MA Xiqing
Journal of Computer Applications    2015, 35 (5): 1454-1458.   DOI: 10.11772/j.issn.1001-9081.2015.05.1454
Abstract448)      PDF (791KB)(563)       Save

Focused on the issue that adopting the OpenGL selection mechanism to directly act on the data points of Catmull-Clark subdivision mesh may cause the name stack overflowing because of the too large data volume, referencing the intersection theory of subdivision surfaces, a new pickup method for subdivision models was proposed. Through extracting and subdividing the neighboring mesh of pickup objects, the method converted the pickup for data points of subdivision mesh into the pickup for points, edges and faces of the initial mesh and the local subdivision meshes at successive levels, and the pickup for points of the local subdivision mesh at last level. Comparison and analysis experiments of some pickup examples were conducted. The total number of naming objects and the pickup time consumption of the given method were both far less than those of the traditional OpenGL selection method when the subdivision mesh had plenty of data points. The experimental results show that the proposed method can quickly and accurately pick up the data points of subdivision mesh, and it is especially suitable for the complex subdivision models with a large number of data points, and can effectively avoid pickup errors caused by the name stack overflowing.

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Skeleton-driven mesh deformation technology based on subdivision
ZHANG Xiangyu, LI Ming, MA Xiqing
Journal of Computer Applications    2015, 35 (3): 811-815.   DOI: 10.11772/j.issn.1001-9081.2015.03.811
Abstract567)      PDF (988KB)(417)       Save

To solve the problem of preserving detailed features of model about the traditional skeleton driven deformation, a method of subdivision-based skeleton-driven mesh deformation was proposed. Firstly,after that skeleton and control mesh were generated on deformed region, the relationship of between skeleton and control mesh, subdivision surface of control mesh and deformed region were established. Secondly, when the skeleton was modified according to the desired deformation result, the change information of the corresponding subdivision surface was transformed into the alteration of the mesh gradient field for Poisson. Some examples show that the deformation method for different mesh models could get better editing effects and preserve detailed features after the deformation effectively. Compared with the traditional skeleton-driven deformation method, it is proved to be easy to operate, and can be employed to preserve detailed features effectively. The method is suitable for editing the models with complex and rich geometric details.

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